Domination value decrease [Unchanged]:
The domination value starts to decrease at a fixed date of the world, just like the start of the domination era.
- The base domination value decreases by half of the difference between the top alliance current dominance and the objective. This happens every 14 days until the difference is less or equal to 2%.
Example:
- Top 1 Alliance holds 40% domination when the world hits the decrease date.
- ([Current Domination Value] – [Top Alliance Domination Value]) / 2
- (50% – 40%) / 2 = 5%
- New Domination value = 45%
The domination value decrease date is also based on the
World speed factor and
World config.
The base values for Domination value decrease are:
- Slow = 10 months
- Regular = 8 months
- Fast = 6 months
This means a
Regular Speed 3 world would have the domination value decrease start after
10 months (8 months * 1.25).
Final values will be based on analyses.
Rewards [Unchanged]:
Winners of this type of endgame will get an award for dominating the world.
Anyone with this award will have an extra 50 favor permanently.
(I am still considering an alternative reward)
- This reward is cumulative with the WW award reward, making it possible to have a total of 600 favor, but not more.
Players will also get a new “domination crown”.
- We are still evaluating how this is going to work in combination with the World Wonder crown.
Domination Powers [Unchanged]:
When an alliance reaches certain % of domination powers are unlocked and activated for as long as they hold that %.
- 5% – 5% favor production
- 10% – 5% extra battle points generated
- 20% – 5% defense to all battles
- 30% – 5% attack to all battles
- 40% – 10% to all of the above (10% total, not +10%)
This topic is still in discussion as we will check how this affects the rest of the Domination endgame. That said, I would love to hear your opinion about this, as well as the concept as a whole.
World Wonders
We are still working the details of having World wonders present in this game mode. There is a chance that this part will get dropped.
World wonders are not a win condition for this game mode, they are present to increase tactical possibilities. Building the wonders in a Domination world just add the effects to the alliance improving its chances to win.
Since this is something that can really change the strategies of alliances, we are considering having this as an optional setting of the world. So players could vote on having the WW in the domination world or not.
IF they are present, there will be changes in resource costs, and effects.
Players are able to build world wonders from the start, just following the basic requirements to build them. With this, there would be a more tactical variation to the strategies created by alliances.
Effects from the wonders may be changed for more tactical impact, this is pending technical investigation.
Resource costs and build duration should be reduced to reflect a shorter game mode, this is pending technical investigation.
(Under technical investigation) New Wonder Effects:
The idea is to have the effects work for each level of the Wonder, but have a greater effect for level 10 (since only one alliance can hold a level 10 wonder).
Costs and building durations are also reduced based on World speed, Alliance limit, and an Extra Domination factor.
Here are the possible new effects for level 10, I will disclose the lower levels once we find out if it will be possible to have them.
Described values are still open for changes.
- Great Pyramid Of Giza: +5000 in the warehouse
- The Hanging Gardens of Babylon: +40% resource production
- Statue of Zeus at Olympia: +25% favor production to all gods
- The Temple of Artemis at Ephesus: +10% population in all cities
- The Mausoleum of Halicarnassus: Mythical units cost 15% less resources
- The Colossus of Rhodes: Generate 15% more battle points
- The Lighthouse at Alexandria: +30% movement speed to ships
- THESE EFFECTS ARE ONLY FOR DOMINATION WORLDS! World wonder worlds keep the original effects.
There is also a possibility of an extra power to the Alliance that holds all Wonders at level 10. I have not yet considered what that will be or the impacts, so it is not certain.
New general battle points behavior [This makes it harder for players to get City Slots by self-bashing]:
This new behavior will be rolled out across all game worlds, once confirmed.
Attacking units you own
- Attacking/Defending owned units generates 0 battle points.
- Spells included
Attacking alliance/pact members
- Attacking/Defending alliance member units generates 20% of the total battle points.
- Spells included.
Awards:
There will be several awards for domination achievements. Not only the winner of the world will be awarded, but smaller Domination awards will be given for holding domination over specific oceans, and reaching certain domination thresholds. There will also be specific world wonder awards for domination worlds, including Domination versions of the regular World Wonder awards. Final details on this will come soon.
Pending points requiring further investigation:
- Alliance limit influence in relation to Dominance objective.
- Battle point generation difference between Attackers and Defenders creating disadvantage towards attacking.